In SOLIDWORKS, Blocks are a collection of sketch entities and even notes that can be saved for use in multiple parts, assemblies, and drawings. This can be a valuable time saver, especially for those entities used frequently. Think about sketches or notes that you may be using cut and paste for. Those can be saved as blocks in the design library, or other convenient location, for ready access without the need to open a previous file. In this guide, we'll demonstrate creating a block in SOLIDWORKS and how to reuse it.
For general references, use SOLIDWORKS help through the CommandManager “?“ icon or visit help.solidworks.com to view help contents online. The help option inside the PropertyManager "?" in the upper right corner will also take you to the appropriate help subject. This is a great way to get a refresh of feature requirements and inputs.
The Blocks toolbar contains all the tools for working with Sketch Blocks.
Make Block | Rebuild |
Edit Block | Save Block |
Insert Block | Explode Block |
Add/Remove | Belt/Chain |
To create blocks in a part or assembly, you must be in sketch mode.
A block can be created from any single or combination of multiple sketch entities.
To make blocks:
To save blocks:
When editing a block, you can add, remove, or modify sketch entities, as well as change existing relations and dimensions.
To edit a block:
To edit the block, do one of the following:
To insert a block:
If the block is in current sketch, do this: |
If the block was previously saved, do this: |
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Sketch entities can be added or removed. When removing sketch entities from a block, those sketch entities are promoted from the block level to the immediate next level. Add a block reverses the process.
Add/Remove Block is useful with complex sketches, for instance, an imported file, and you want to use selected entities from the sketch as blocks.
To add/remove a block:
The entities that were selected are still part of the sketch, but were promoted to the sketch level.
Dissolve blocks from any sketch entity by exploding the block.
To explode a block:
Rebuild Block enables us to refresh sketch entities without exiting the Edit Sketch mode. For example, a sketch entity in the upper sketch is constrained to a block with a coincident relation.
This refreshes the entities while still in sketch block editing mode.
The Traction relation and the Belt/Chain tool (Blocks toolbar) enable us to use layout sketches to create these mechanisms:
Traction
The Traction relation creates relative rotation constraints between sketch entities by adding a tangent relation between blocks that represent pulleys or sprockets.
Adding Traction Relations:
Using the Belt/Chain Tool:
In this example, I have a picture of a logo that I want to turn into sketch entities for use in my models and drawings. I have created a new part and started a new sketch. I then inserted the picture using the sketch tools and insert picture.
I then created sketch entities to conform to the picture. (Shown in blue)
Once satisfied with the sketch contents, I used make block to group the entities into a block.
At this point, the block only exists inside the sketch contained in the new part.
Note: Once the block is created, selecting any portion of the block selects the whole block.
Save block was used to add the block to the design library, where it can be accessed easily at any time. With the block created, I can now use it for part features. Here, I want to use it for a Cut-Extrude feature. Since I want to assign appearances for the color, I have used two features but reference the same block. One feature for the green and one for the gray.
This block technique is also useful in drawings. Here, I have edited a drawing sheet format and inserted my block. Since I want a color version, I will add hatching and apply my desired color from the line format toolbar. To do this, I'll use the edit block function, apply the hatch using solid fill, apply the color, and exit the edit block mode.
Since this will be useful in other drawings, I saved the modified block to my design library.
Saving the drawing template will include the hatch-filled block in the new drawings inside the sheet format. Saving the sheet format will also allow for updates to previous drawings by updating through the sheet properties.
Taking a minute to create a block for sets of entities that will be used again is worth the effort. If you find yourself creating a set of entities or annotations, creating a block will save hours of your time.
As mentioned at the top of this article, context-sensitive help access is always there for you. Use it rather than struggle with the inputs and how they work.
We hope you found our ultimate guide to SOLIDWORKS blocks helpful. Check out more SOLIDWORKS tips and tricks listed below. Additionally, join the GoEngineer Community to participate in the conversation, create forum posts, and answer questions from other SOLIDWORKS users.
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