SOLIDWORKS Motion: A Tip for Handling Performance "Hogs"

Article by Shaun Bentley on Aug 25, 2020

J. Michael McCarthy of University of California Irvine (UCI) teaches a course focused on the design of walking machines. These walking machines have a lot of components and mates, so simulating them using SOLIDWORKS Motion Analysis can be a huge performance “hog”. In this article, we show a technique that is used to simplify assemblies and make this hog run fast. 


original Assembly

 The model originally developed by Kevin Chen at UCI started out looking like what is shown in Figure 1 below.

Original Assembly Structure

Components and Mate assembly structure

Figure 1 - Original assembly structure.

All the components in this assembly are parts. Note: if you use some Flexible Subassemblies for your components, all the subassembly mates will be solved in the main assembly just like the rest of the components.


Motion Analysis Errors and Troubleshooting

 When we tried to run a Motion analysis using this assembly, we got error messages like the one in Figure 2 below.

Motion analysis errors

Figure 2 - Motion analysis errors.

In this case, the software warns about their being redundant constraints. For troubleshooting, we enabled the option called “Replace redundant mates with bushings” below and tuned some of the settings (Figure 3) to try to force the Motion analysis to run.

Tun motion settings

Figure 3 - Tune motion settings.

After a lot of trial and error we got a result that looked like Figure 4 below.

SOLIDWORKS Motion Results on original model

Figure 4 - Results on original model.

A couple problems with this analysis:

  • It took about 2000 seconds just to get 1 second of results. This means a 10 second simulation takes hours to run!
  • A lot of trial and error of the bushing parameters, contact, and precision was required.
  • The joints are flexible since we turned on the “Replace redundant mates…” option. You can see some of them slip a little. Look carefully at the rotation of the rear leg gear shaft.


Simplify the Model

To make this Motion Analysis work more easily, we reduced the component count in the assembly.  Fewer components will mean fewer mates that Motion Analysis will need to solve.  One way to reduce components is to group components that move together.  See if you can spot this grouping in the example animation shown in Figure 5.

Group Components that move together

Figure 5 - Group components that move together. Left: Without grouping (color-coded); Right: With grouping (color-coded).

One technique to perform this grouping is to select the components and select “Form New Subassembly”. The animation showing this step (see Figure 6) transforms seven components into one component.

Form new Subassembly to group components together

Figure 6 - Form new subassembly to group components together.

After we completed the grouping, now the assembly tree is a lot easier to manage and our Motion Analysis must solve only 134 mates instead of the 746 that we had originally.

New assembly structure

Component and mates with large assembly technique

Figure 7 - New assembly structure.


Results and Comparison

To get this study to run, no special settings or trial and error were required, and the calculation was complete in seconds. The results are shown in Figure 8.

SOLIDWORKS Motion: A Tip for Handling Performance "Hogs"

Figure 8 – Grouped motion results. We added a camera to follow the hog along its path.

For comparison, the statistics of these two assemblies are shown side-by-side in the table below.

Comparison between models



Setting up Motion Analysis on large assemblies can be easy, but you may need to group your components together to reduce the overall component and mate count.  A great way to perform this grouping is to use subassemblies, but this is not the only way to do it (see Rigid Groups).

To learn more about SOLIDWORKS Motion, consider checking out our YouTube channel or schedule an Application Mentoring Session with one of our Application Engineers. You can check out more of these types of mechanisms here to see a few of them in action.

Note: This model was designed by Kevin Chen at University of California Irvine


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About Shaun Bentley

Shaun Bentley is passionate about Applied Mathematics and Engineering which led him to pursue and understand real world applications of FEA, CFD, Kinematics, Dynamics, 3D and 2D modeling. He teaches simulation classes to both new and advanced users attending training at GoEngineer. Since 2006, Shaun has been working with simulation tools to solve real world engineering problems. With every new project, he seeks to find ways to push Simulation to its uppermost limits.

View all posts by Shaun Bentley


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