SOLIDWORKS Tutorial - Creating Custom 3D Textures for SOLIDWORKS Using Blender

This covers how to design and generate greyscale heightmap images from SOLIDWORKS models using Blender to process an STL of the SOLIDWORKS model into an image that can then be used as a custom texture in other parts. This process takes advantage of the 3D Texture ability which can turn images used as textures on the surface of a part into actual modelled features. The final model can then itself be exported as a 3D-printable solid model useful for prototyping and other custom applications or modified further using Boolean operations as a Mesh Body. This process gets around the difficulties surrounding having to parametrically design a texture on the analytic and nonanalytic surfaces of a part using traditional SOLIDWORKS features and patterns that would often have difficulty rebuilding at different sizes and adhering to organic surfaces.